
Game Engines 2017 Global Market – Size, Trends, Opportunities, Growth, Key Players - Analysis to 2022

Wiseguyreports.Com Publish New Market Research Report On-“Game Engines 2017 Global Market – Size, Trends, Opportunities, Growth, Key Players - Analysis to 2022”
PUNE, INDIA, October 2, 2017 /EINPresswire.com/ --
"A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement."
Scope of the Report:
This report focuses on the Game Engines in Global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
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Market Segment by Manufacturers, this report covers
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve Corporation
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio Corp
Garage Games
Briar Wallace/Blender Foundation (Organization)
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Market Segment by Regions, regional analysis covers
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
3D Game Engines
2.5D Game Engines
2D Game Engines
Market Segment by Applications, can be divided into
PC Games
Mobile Games
TV Games
Other Games
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Table of Contents –Analysis of Key Points
1 Market Overview
1.1 Game Engines Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by Applications
1.4 Market Analysis by Regions
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Unity Technologies
2.1.1 Business Overview
2.1.2 Game Engines Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Unity Technologies Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Epic Games
2.2.1 Business Overview
2.2.2 Game Engines Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 Epic Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Chukong Tech
2.3.1 Business Overview
2.3.2 Game Engines Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Chukong Tech Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Crytek
2.4.1 Business Overview
2.4.2 Game Engines Type and Applications
2.4.2.1 Type 1
2.4.2.2 Type 2
2.4.3 Crytek Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 Valve Corporation
2.5.1 Business Overview
2.5.2 Game Engines Type and Applications
2.5.2.1 Type 1
2.5.2.2 Type 2
2.5.3 Valve Corporation Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 YoYo Games
2.6.1 Business Overview
2.6.2 Game Engines Type and Applications
2.6.2.1 Type 1
2.6.2.2 Type 2
2.6.3 YoYo Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 The Game Creators
2.7.1 Business Overview
2.7.2 Game Engines Type and Applications
2.7.2.1 Type 1
2.7.2.2 Type 2
..…..Continued
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